Flying Mounts |
Purchase Location:
Riding Skill Cost: 800g (Expert) / 5000g (Artisan)
Normal Flying Mounts |
Requirements: Level 70, Expert Riding Skill (225) Speed Increase: 60% flight speed increase Cost: 100g
HORDE
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ALLIANCE
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Epic Flying Mounts |
Requirements: Level 70, Artisan Riding Skill (300) Speed Increase: 280% flight speed increase Cost: 200g
HORDE
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ALLIANCE
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Additional Information |
- Hit the space bar (jump) to climb vertically in the air, much like a Harrier jet. Once in the air, you can control your flying mount exactly the same way as a land mount, with the additional element of going up and down.
- The normal flying mounts increase your speed in land and air by 60%. This is slower than the ground speed of an epic land mount, which increases speed by 100%. While the normal flying mount may seem a worse option than the epic land mount, keep in mind that you can simply fly over most enemies, as well as over impassable or rough terrain such as in Blade's Edge Mountains. This can save considerable travel time over an epic land mount.
- Any item, effect, or enchantment that would affect land mount speed also applies to flying mounts. These include Carrot on a Stick, Mithril Spurs, Riding Crop, Crusader Aura, and the glove enchant for mount speed.
- The Riding Crop provides a 10% speed boost to ground and air mounts. It does not stack with any other enchant or speed boosting object so once you have it, that's all you need. (Carrot on a Stick, you've served me well!)
- The Paladin can travel faster than anyone else while using the Crusader Aura speed buff. This is a 20% boost to land and flying mount speed.
- When using the riding crop, the epic flying mount is only 10% slower than the flying mount taxis! The epic flying mount travel time can be significantly shorter than a taxi because you can take direct routes - as opposed to the scenic routes that the taxi normally takes.
- You cannot remount if you get off your flying mount while in the air, because you are moving. You will have to land (hopefully at a non-fatal speed) before you can get on your mount again.
- Splat! Along those lines, if you get off your mount while too high, hopefully you have a device or spell that will slow you down, such as Slow Fall, Levitate, or an engineering device.
- For aerial daredevils, you can try to dismount and attack other players in-air - again, hopefully you have some way of slowing your fall after your combat maneuver.
- Most forms of crowd control abilities, such as Polymorph, Fear, and even the Discombobulator Ray (awww) do not work against players on flying mounts.
- Be careful flying your mount around enemy towns - they usually have an elite aerial guard patrol, which can literally kill you before you hit the ground.
- If you log out while on a flying mount, you'll still be on it when you come back.
- There are certain areas you cannot go while flying. You may run up into an invisible wall and a message will indicate that you can travel no further.
- If you happen to die in too remote of an area while flying, you may have to use a Spirit Healer to recover your body. Ouch!
- Some "secret" places in Outland are only reachable by flying mount.
- There are all sorts of interesting things to discover with your flying mount. For example, many floating objects including tiny islands are scattered around Outland. Have fun exploring!
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