Buy WoW Gold

[2013] Top 1 World Of Warcraft Store Usfine.com Open 24/7

Do You Want To Buy WoW Power leveling Or Buy WoW Gold

They strive to offer the fastest and most reliable service on the web for all your gaming needs. Feel free to contact us 24 hours a day, 7 days a week by phone, live chat and email. They work hard with their suppliers to offer the lowest prices they can. If you find a lower price somewhere please let them know and they will try their hardest to match it.

Cheap WoW Gold

Cheap WoW Powerleveling

Showing posts with label WoW Skill Guide. Show all posts
Showing posts with label WoW Skill Guide. Show all posts

Monday, September 17, 2007

Tailoring leveling guide

This guide will show you how to get your tailoring skill up from 0 to 375. The guide will use recipes available at a trainer as much as possible. See the preparation section for some exceptions.


This guide only uses recipes that require cloth and vendor-bought material (thread, dye). The only exceptions are the vendor bought recipes to get to 375 which require rugged leather, arcane dust and Netherweb Spider Silk. Rugged Leather is acquired through skinning, Arcane Dust comes from disenchanting green items from Outland, and Netherweb Spider Silk drops from spiders in Outland. Of course, you can buy these from the Auction House as well.


This guide assumes everything you make is sold to a vendor. If you have an enchanter alt, you can send the green items you make to her for disenchanting, however this guide does not combine leveling enchanting and tailoring. This guide also doesn't tell you how to make money with tailoring.


This guide does not tell you how to get all the different recipes from quests, vendors or drops. What you do once you hit 375 is entirely up to you.


This guide is primarily aimed at those who want to switch profession at high level.


The only trainer you need is the Grand Master Tailor in either Honor Hold or Thrallmar. She teaches all five levels of tailoring, and sells every thread and dye required.



Preparation


The recipes used require vendor bought components such as threads and dye. These cost gold. To learn recipes from a trainer also costs gold. The amount of gold needed is approximately 150 gold if you farm all of the cloth. If you want to buy everything you need from the auction house, expect to spend upwards to 250 gold to get tailoring to 300 and an additional 1200 to 1500 gold to get your skill up to 375. This does not include gold for recipes from vendors or the auction house.


You are going to need a lot of linen and wool cloth, huge amounts of silk, mageweave and runecloth and an insane amount of netherweave cloth. Below is a table that shows the amount of cloth needed. The minimum amount column shows the minimum amount needed if you would get a skill point every time you make something. However, at some point a recipe will be yellow or even green when you make something, so you won't always get a skill point. The estimated amount column deals with this, so try to get the estimated amount of cloth. If you are buying all the cloth you need from the auction house, get the minimum amount and only buy more when needed.
































































This table shows the materials needed
Component Minimum Amount (Stacks) Estimated Amount (Stacks)
Linen Cloth 150 (7.5) 180 (9)
Wool Cloth 150 (7.5) 200 (10)
Silk Cloth 780 (39) 860 (43)
Mageweave Cloth 375 (18.75) 460 (23)
Runecloth 750 (37.5) 900 (45)
Netherweave Cloth 2790 (139.5) 3600 (180)
Rugged Leather 90 (4.5) 120 (6)
Knothide Leather 10 (0.5) 20 (1)
Arcane Dust 180 (9) 240 (12)
Netherweb Spider Silk 30 (3) 40 (4)


This guide uses trainer-available recipes, because they are the easiest to get. However, sometimes vendor-bought or dropped recipes are needed or simply cheaper to use, so there are some exceptions. Below is a table with those exceptions. Check the Auction House for the dropped recipes. The vendor for the Imbued Netherweave Robe and Tunic recipes belongs to the Scryer faction. However, the recipes are not BoP, so ask a guild member or friend to buy them for you if you are Aldor. You can also buy the recipes if you haven't made a choice yet and are still neutral to both.













































This table shows the vendor bought and dropped recipes.
Recipe Vendor / Dropped by Where Faction
Runecloth Bag Qia Everlook in Winterspring Neutral
Bolt of Imbued Netherweave Eiin

Neii

Deynna
Shattrath City

The Exodar

Silvermoon City
Neutral

Alliance

Horde
Netherweave Robe Eiin

Neii

Deynna
Shattrath City

The Exodar

Silvermoon City
Neutral

Alliance

Horde
Netherweave Tunic Eiin

Neii

Deynna
Shattrath City

The Exodar

Silvermoon City
Neutral

Alliance

Horde
Imbued Netherweave Robe and

Imbued Netherweave Tunic
Arrond Shadowmoon Valley Scryer


Getting from 1 to 50


Getting from 1 to 50 seems easy enough. Making a bolt of linen cloth greys out at 50, so it looks like this is the easiest way to get to 50. However, since making a bolt of linen cloth becomes yellow at 25 and green at 37, you will most likely make much more bolts than needed to get from 50 and further.


Getting from 50 and further requires at least 75 bolts of linen cloth, so lets make those first and set those aside. If you haven't reached 50 yet, make a bolt of linen cloth and then a linen belt. The linen belt will give a skill point. Repeat this until 50.


Once you hit 50, talk to the appropriate trainer to become Journeyman Tailor. You have to be level 10 to become Journeyman Tailor.




































This table shows the different recipes used to get from 0 to 50.
Skill Yellow Grey Item Components From - To Components needed
1 25 50 Bolt of Linen Cloth 2x Linen Cloth 1 - 50 (50) 100x Linen Cloth
15 50 85 Linen Belt 1x Bolt of Linen Cloth,

1x Coarse Thread
45 - 50 (5) 5x Bolt of Linen Cloth,

5x Coarse Thread


Getting from 50 to 125


Use the bolts of linen cloth set aside earlier to make linen bags to get from 50 to 75.


There are two other recipes that can be used to get from 50 to 75: the heavy linen gloves and the reinforced linen cape. These recipes are cheaper in components than the linen bag, but since the bag sells for more silver at a vendor (2 silver for the bag versus 29 copper for the gloves and 67 copper for the cape) and you have to make a lot of bolts to get to 50 anyway, I decided to go for the linen bag. So you can recoup a bit more of the money you lose wasting material.


At 75, you can train to make bolt of woolen cloth. Bolt of woolen cloth grays out at 105. To get from 105 to 125, you need at least 50 bolts of woolen cloth, so lets make those and see how far we get.


If you haven't reached 105, make 1 bolt of woolen cloth and then make a woolen cape until you do reach 105.


Now use the 50 bolts of woolen cloth made earlier and make gray woolen shirts until 115, and double-stitched woolen shoulders to get from 115 to 125.


Once you hit 125, talk to the appropriate trainer to become Expert Tailor. You have to be level 20 to become Expert Tailor.































































This table shows the different recipes used to get from 50 to 125.
Skill Yellow Grey Item Components From - To Components needed
45 70 105 Linen Bag 3x Bolt of Linen Cloth,

3x Coarse Thread
50 - 75 (25) 75x Bolt of Linen Cloth,

75x Coarse Thread
75 90 105 Bolt of Woolen Cloth 3x Wool Cloth 75 - 105 (30) 90x Wool Cloth
75 100 135 Woolen Cape 1x Bolt of Woolen Cloth,

1x Fine Thread
100 - 105 (5) 5x Bolt of Woolen Cloth,

5x Fine Thread
100 110 130 Gray Woolen Shirt 2x Bolt of Woolen Cloth,

1x Fine Thread,

1x Gray Dye
105 - 115 (10) 20x Bolt of Woolen Cloth,

10x Fine Thread,

10x Gray Dye
110 135 170 Double-stitched Woolen Shoulders 3x Bolt of Woolen Cloth,

2x Fine Thread
115 - 125 (10) 30x Bolt of Woolen Cloth,

20x Fine Thread


Getting from 125 to 200


At 125, you can make bolt of silk cloth, which grays out at 145. Since you're going to need at least 175 bolts of silk cloth for your skill up recipes, you will most likely reach 145 with that, so lets make those bolts of silk cloth.


Make azure silk hoods to get from 145 to 160, silk headbands to get from 160 to 170, and formal white shirts to get from 170 to 175.


At 175, you can make bolt of mageweave which grays out at 185. Later on, you're going to need at least 90 bolts of mageweave, so lets make those bolts. This should get you to 185 easily.


Now back to silk. Make Crimson Silk Vests to get from 185 to 200.


Once you hit 200, talk to the appropriate trainer to become Artisan Tailor. You have to be level 35 to become Artisan Tailor.








































































This table shows the different recipes used to get from 125 to 200.
Skill Yellow Grey Item Components From - To Components needed
125 135 145 Bolt of Silk Cloth 4x Silk Cloth 125 - 145 (20) 80x Silk Cloth
145 155 165 Azure Silk Hood 2x Bolt of Silk Cloth,

2x Blue Dye,

1x Fine Thread
145 - 160 (15) 30x Bolt of Silk Cloth,

30x Blue Dye,

15x Fine Thread
160 170 180 Silk Headband 3x Bolt of Silk Cloth,

2x Fine Thread
160 - 170 (10) 30x Bolt of Silk Cloth,

20x Fine Thread
170 180 190 Formal White Shirt 3x Bolt of Silk Cloth,

2x Bleach,

1x Fine Thread
170 - 175 (5) 15x Bolt of Silk Cloth,

10x Bleach,

5x Fine Thread
175 180 185 Bolt of Mageweave 5x Mageweave Cloth 175 - 185 (10) 50x Mageweave Cloth
185 205 225 Crimson Silk Vest 4x Bolt of Silk Cloth,

2x Red Dye,

2x Fine Thread
185 - 200 (15) 60x Bolt of Silk Cloth,

30x Red Dye,

30x Fine Thread


Getting from 200 to 275


First, make some more crimson silk vests to get from 200 to 210, and crimson silk pantaloons to get to 215.


Make orange mageweave shirts to get 225.


Make black mageweave gloves to get from 225 to 235 and black mageweave shoulders to get from 235 to 250.


At 250, you can make bolts of runecloth, which grays out at 260. Make bolts of runecloth until you reach 260 skill and use those to make runecloth belts. The runecloth belt recipe becomes yellow at 270, so you should be able to reach 275 using this recipe.


Once you hit 275, talk to the appropriate trainer to become Master Tailor. You have to be level 50 to become Master Tailor.

















































































This table shows the different recipes used to get from 200 to 275.
Skill Yellow Grey Item Components From - To Components needed
185 205 225 Crimson Silk Vest 4x Bolt of Silk Cloth,

2x Red Dye,

2x Fine Thread
200 - 210 (10) 40x Bolt of Silk Cloth,

20x Red Dye,

20x Fine Thread
195 215 235 Crimson Silk Pantaloons 4x Bolt of Silk Cloth,

2x Red Dye,

2x Silken Thread
210 - 215 (5) 20x Bolt of Silk Cloth,

10x Red Dye,

10x Silken Thread
215 220 230 Orange Mageweave Shirt 1x Bolt of Mageweave,

1x Orange Dye,

1x Heavy Silken Thread
215 - 225 (10) 10x Bolt of Mageweave,

10x Orange Dye,

10x Heavy Silken Thread
215 230 260 Black Mageweave Gloves 2x Bolt of Mageweave,

2x Heavy Silken Thread
225 - 235 (10) 20x Bolt of Mageweave,

20x Heavy Silken Thread
230 245 275 Black Mageweave Shoulders 3x Bolt of Mageweave,

2x Heavy Silken Thread
235 - 250 (15) 45x Bolt of Mageweave,

30x Heavy Silken Thread
250 255 260 Bolt of Runecloth 5x Runecloth 250 - 260 (10) 50x Runecloth
255 270 300 Runecloth Belt 3x Bolt of Runecloth,

1x Rune Thread
260 - 275 (15) 45x Bolt of Runecloth,

15x Rune Thread


Getting from 275 to 375


Make runecloth bags to get to 280 (you can opt by start doing runecloth gloves since 275 if you value rugged leather lesser than runecloth). Make runecloth gloves to get to 300.


At 300, you can make Bolt of Netherweave, which becomes gray at 325. You are going to need at least 430 Bolts of Netherweave to get to 360, so make those. This should get you to 325 just fine.


At 325, you can make Bolt of Imbued Netherweave, which becomes gray at 340. You are going to need at least 90 Bolts of Imbued Netherweave to eventually get to 375, so make those. If you are not at 340, make some more Bolts of Imbued Netherweave until you are. The bolts are needed in most high-level tailoring recipes, so they are not wasted. However, if you do not want to make more bolts than needed for this guide, make Netherweave Boots for those last points to 340 instead.


Make Netherweave Robes to get to 350, and Netherweave Tunics to get to 360.


Make Imbued Netherweave Robes or Imbued Netherweave Tunics to get to 375.


Congratulations, you now have 375 skill in tailoring.


A couple nice money savers:





  • It could be much cheaper to craft Bolt of Soulcloth from 345 to 355. And use those bolts to craft Soulcloth Gloves later on. It depends on prices of your server and how far is your guild in Karazhan.
  • At 350, make your first mooncloth/spellcloth/shadowcloth -- good chance for 3 "free" bumps. (free 'cause you know you're going to do it anyway ;))
  • If you are a caster who is trying to make the 3-piece purple BoP set, make the first peice at 360, and the second piece at 374 (it's still orange, so it might save you multiple attempts), and you will save the cost of making 2 Imbued Netherweave Robes, which are well over 25g worth of materials each.















































































This table shows the different recipes used to get from 275 to 375.
Skill Yellow Grey Item Components From - To Components needed
260 275 305 Runecloth Bag 5x Bolt of Runecloth,

2x Rugged Leather,

1x Rune Thread
275 - 280 (5) 25x Bolt of Runecloth,

10x Rugged Leather,

5x Rune Thread
275 290 320 Runecloth Gloves 4x Bolt of Runecloth,

4x Rugged Leather,

1x Rune Thread
280 - 300 (20) 80x Bolt of Runecloth,

80x Rugged Leather,

20x Rune Thread
300 305 325 Bolt of Netherweave 6x Netherweave Cloth 300 - 325 (25) 150x Netherweave Cloth
325 330 340 Bolt of Imbued Netherweave 3x Bolt of Netherweave,

2x Arcane Dust
325 - 340 (15) 45x Bolt of Netherweave,

30x Arcane Dust
335 345 355 Netherweave Boots 6x Bolt of Netherweave,

2x Knothide Leather,

1x Rune Thread
340 - 345 (5) 30x Bolt of Netherweave,

10x Knothide Leather,

5x Rune Thread
345 355 365 Netherweave Tunic 8x Bolt of Netherweave,

2x Rune Thread
345 - 360 (15) 120x Bolt of Netherweave,

30x Rune Thread
360 370 380 Imbued Netherweave Robe or

Imbued Netherweave Tunic
6x Bolt of Imbued Netherweave,

2x Netherweb Spider Silk,

1x Rune Thread
360 - 375 (15) 90x Bolt of Imbued Netherweave,

30x Netherweb Spider Silk,

15x Rune Thread


An alternative if you're just trying to get to 350, for Primal Mooncloth:






















































This table shows the different recipes used to get from 300 to 350.
Skill Yellow Grey Item Components From - To Components needed
300 305 325 Bolt of Netherweave 6x Netherweave Cloth 300 - 325 (25) 150x Netherweave Cloth
325 330 340 Netherweave Pants 6x Bolt of Netherweave,

1x Rune Thread
325 - 335 (10) 60x Bolt of Netherweave,

10x Rune Thread
335 345 355 Netherweave Boots 6x Bolt of Netherweave,

2x Knothide Leather,

1x Rune Thread
335 - 345 (10) 60x Bolt of Netherweave,

20x Knothide Leather,

10x Rune Thread
345 355 365 Netherweave Tunic 8x Bolt of Netherweave,

2x Rune Thread
345 - 350 (5) 40x Bolt of Netherweave,

10x Rune Thread

First Aid Skill Up Guide

First aid guide -- Skill up





If you dont have used First Aid yet - then get on with it - because it can heal 2000 HP over 8 sec.



1. Go to Westfall and kill Defias of all kind at Moonbroke and loot all the Linen Cloth. You need 120 - 130 Linen Cloth.



2. Go inside Dead mines (just beside Moonbroke) and kill all inside, and loot all the Wool. You need 100 Wool.



Get the recipe Linen Bandage at First Aid Trainer.



Use your Linen Cloth to get you your skill to 40.



Get the recipe Heavy Linen Bandage at First Aid Trainer.



Use the rest of Linen Cloth to get your skill to 80.



Get the recipe Wool Bandage at First Aid Trainer.



Use your Wool to get you your skill to 115.



Get the recipe Heavy Wool Bandage at First Aid Trainer.



Use rest of Wool to get you your skill to 150.



3. Go to Alterac Mountains and kill Crushridge Mauler (they have nice drop percent) and loot all the Silk cloth.



You need 100 Silk Cloth.



Get the recipe Silk Bandage at First Aid Trainer.



Use your Silk Cloth to get you your skill to 180.



Get the recipe Heavy Silk Bandage at First Aid Trainer.



Use your Silk Cloth to get you your skill to 225.



4. Go to Dustwallow Marsh and find the First Aid Trainer there and do the quest.



(You have to have 225 in First aid and be lvl 40+)



He give you some bandage, you have to use them on the soldiers. The TRICK is ..



Click on a soldier, and start bandage him. At soon as the bandaging begin, turn round and find the next soldier, and click on him.



When your are finished bandage the first, run to the one you clicked on and start bandage him, and turn find the next and so on.



When finished with the quest the first aid trainer give you Mageweave Bandage and Heavy Mageweave Bandage.



5. Go to Feralas and kill all the Woodpaw and loot the Mageweave silk. You need 100 Mageweave silk.



Use your Mageweave silk to get you your skill to 250.



Get the recipe runecloth bandage at First Aid Trainer (in Dustwallow Marsh)



6. Go to Eastern Plaguelands and farm runecloth - you just all you need.



Use your runecloth to get you your skill to 290. (or is it only 280?)



Get the recipe Heavy runecloth bandage at First Aid Trainer (in Dustwallow Marsh)



Heavy runecloth bandage heals 2000 HP over 8 sec.!!

Defense and Mitigation, how it all works?

Basic Concept:



The basic concept of tanking consists of three parts, maintaining the aggro, mitigating the damage and staying alive. There are three classes considered to be tanking class, the Warrior, the Paladin and the Druid. Though any class has some form to maintain aggro, mitigate damage and staying alive, only Warriors, Paladins and Druids have skills and talents specific for this purpose, as well as items made for them. This guide only talks about Warriors, Paladins and Druids.



Maintaining Aggro:



One aspect of tanking is making sure the mobs attack you, not the other people in your group, since you're made to take the hits where the rest is not. Mitigating your damage is useless if you're not the one getting the damage, and you'll more likely to survive a hit than the other people in your group.



The threat caused by Warriors and Druids scales with stats such as Strenth, Agility and Attack Power. The threat caused by Paladins scales with Spell Damage.



Mitigating Damage:



Another aspect of tanking is minimizing the damage you'll be receiving. It's completely useless to keep the aggro from the clothwearers, if you take as much damage as them. Your healers cannot keep you alive, unless you make sure to take the minimum amount of damage possible. Damage mitigation can be subdivided in two groups.



Damage Reduction means reducing the damage you'll receive when you get hit. The most basic form of damage reduction is Armor. The higher your armor value, the less damage you will take. A Warrior's Defensive Stance provides 10% Damage Reduction. A Paladin's Righteous Fury provides up to 6% Damage Reduction based on talents. These apply after each other. If you have a 60% Damage Reduction from Armor, then Defensive Stance only reduces 10% of the remaining 40% for a total of 64% Damage Reduction. Blessing of Sanctuary provides a flat Damage Reduction (80 at level 70), but before Damage Reduction from Armor and Stance is taken into account, so that Warrior with 64% Damage Reduction would only receive 28.8 less damage thanks to Blessing of Sanctuary. Block Value provices a flat Damage Reduction whenever you Block an attack, after Damage Reduction from Armor and Stance is taken into account.



Damage Avoidance means avoiding a source of damage altogether. Your Miss, Dodge and Parry chance avoid getting damaged altogether. Your Block chance avoids receiving Critical Hits and Crushing Blows, since these are mutually exclusive. Though avoiding getting damaged altogether is a nice thing, it's ony a chance, and therefor unreliable. It's chancebased, and might or might not happen. It won't do you any good if it doesn't happen. Don't go through great lengths just to boost complete avoidance. It's a little different for Critical Hits and Crushing Blows. With the right talents and gear, these can be avoided completely by Warriors and Paladins, making it something you can rely on. By reducing the chance of Critical Hits and Crushing Blows to zero, you cannot get unlucky.



Staying Alive:



The more Damage Mitigation you have, the less your healers will have to heal you, but you will receive damage. No matter how low the damage you take is, if the healers don't have time to heal you, you will die regardless. Your heath bar is there for the sole purpose to give your healers time to heal you back up before you take the next hits. It does not reduce the damage you take or the healing you need in any way.



If you completely strife for the most health, while disregarding actual damage mitigation, you will take more damage than your healers can keep up with, and you will die. If you completely strife for the most mitigation, while disregarding your health, an unlucky string of hits will kill you.



Damage Reduction from Armor:



Against mobs up to lvl59, the Damage Reduction in % is:

100 * Armor / (Armor + (Moblvl * 85) + 400)



Against mobs of lvl60 and up, the Damage Reduction in % is:

100 * Armor / (Armor + (Moblvl * 467.5) - 22170)



Against lvl73 mobs (Bosses are considered level 73 for level 73 player characters):

100 * Armor / (Armor + 11957.5)



The Damage Reduction for Armor is capped to 75%. Any Armor in excess of that becomes useless. For lvl73 mobs, this is 35872.5.



The Attack Table:



When a mob or character physically attacks another mob or character, WoW determines the result with a single roll. It adds all possible values together, using the following attack table:



Miss

Dodge

Parry

Block

Critical Hit

Crushing Blow (mobs only)

Regular Hit



There are formulas that determine the a character or mob's chance to Miss, Dodge, Parry, Block, Critical Hit and Crushing Blow in %. Those are placed below each other on a line from 0 to 100%. If the total of those values is less than 100%, the remainer is filled up with Regular Hit. If the total of those values is more than 100%, everything beyond 100% falls off the bottom (first Crushing Blow, then Critical Hit, then Block, etc...).



Example 1: There is a 10% chance a mob will Miss a character, 15% the character will Dodge his attack, 20% the character will Parry his attack, 15% the character wil Block his attack, 5% he will Critically Hit the character and 15% he will place a Crushing Blow on the character. Those values count up to 80%, so the remaining 20% becomes a Regular Hit.



One check is made. A result of 0-10% becomes a Miss. 10-25% becomes a Dodge. 25-45% becomes a Parry. 45-60% becomes a Block. 60-65% becomes a Critical Hit. 65-80% becomes a Crushing Blow. 80-100% becomes a Regular Hit.



Example 2: The character mentioned in Example 1 is a Paladin. He casts Holy Shield, which raises his chance to Block an attack by 30% (for a total Block chance of 45%). The values now count up to 110%, so 10% from the lowest value (10% Crushing Blow) falls off. A result of 45-90% becomes a Block. 90-95% becomes a Critical Hit. 95-100% becomes a Crushing Blow. There is no space for Regular Hits.



Example 3: The character mentioned in Example 1 is a Warrior. He casts Shield Block, which raises his chance to Block an attack by 75% (for a total Block chance of 90%). The values now count up to 155%, so 55% from the lowest values (all 15% Crushing Blow, all 5% Critical Hit, 35% Block) falls off. A result of 45-100% becomes a Block. There is no space for Critical Hits, Crushing Blows or Regular Hits.