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Showing posts with label Lotro guide. Show all posts
Showing posts with label Lotro guide. Show all posts

Tuesday, September 4, 2007

Understanding the Guardian

The Guardian was often misunderstood as the most simplified class that the Lord of the Rings Online had to offer. This was derived from an expectation that the class would be simply the stereotypical tank from other titles, such as EverQuest II and World of Warcraft. Yet this would be a significant error: while the class maintains several similarities to tanks from other titles, there are noteworthy differences. These include, but are not limited to, reactionary offense, defense and taunts and in-combat healing abilities. It is the purpose of this guide to establish a thorough understanding of the make-up of the class to aid players in their decisions on which class to play.



Guardian Fundamentals: Equipment



The weapons and armour at the Guardians disposal are perhaps the most important factor in defining its role. After all, if the Guardian are to be a front line fighter, it would be ideal to have a large array of weapons and armour available to them. This is what Turbine has done, and below is a listing of what is available to the class at the opening level:



Armor



• Light

• Medium

• Shields



Weapons



• Daggers

• One-Handed Axes

• One-Handed Clubs

• One-Handed Hammers

• One-Handed Maces

• One-Handed Swords

• Thrown Weapons



Accordingly, this is not the complete list of armor and weapons available to the Guardian through the entire game. As the class gains levels, more and more armors and weapons becomes available that further define the class succinctly, and they are as follows:



Armor



• Heavy (Lv 15)

• Heavy Shields (Lv 15)



Weapons



• Two-Handed Swords (Lv 10)

• Two-Handed Axes (Lv 10)

• Two-Handed Hammers (Lv 10)

• Two-Handed Clubs (Lv 10)

• Spears (Lv 10)

• Cross-Bows (Lv 30)

• Bows (Lv 30)



Upon consulting the new list above, one can see the Guardian truly fulfilling the typical tank role. The addition of heavier armor and shields and long range weapons tell us that much. Yet within weapons there is an interesting pattern: Guardians can wield two-handed weapons. Most players who have played tanks in previous titles will tell you two-handed weapons are utterly useless. The necessity of a shield to decrease damage done is pivotal, and that is the reason why. While that remains true in the Lord of the Rings Online, it is not so in all situations: one of the defining differences of the Guardian to other tank classes. Yet that will be detailed later in this guide. Suffice to say, Guardians can equip any kind of armor and certainly have a large array of weapons to decide from.



Guardian Fundamentals: Skills



In the Lord of the Rings Online, the single component that largely defines what a chosen class can do in any situation is skills. They define not only damage (be it offensive or healing) but grant many of the defensive dynamics and utility proponents. So in order to understand how the Guardian class is played out and defined, a look at the many types of skills is necessary.



Taunting Skills



There are many different kinds of taunting skills that are made available to the Guardian, and, as the name implies, they, amongst other things, force the enemy to attack him. Yet what is most interesting about the taunting skills that are available is they come in many different forms. That is to say, some taunting skills are embedded in regular damage actions or what is known as reactionary offense. While the latter item will be detailed in full later, a simple explanation is thus: skills made available when the Guardian blocks or parries an incoming attack. In addition, such taunts also come from class traits that the Guardian acquires. Indeed, taunting and maintaining aggro for high level Guardians are embedded in almost every attack, instead of a small handful, like in other titles.



Attack Skills



These skills are rather simplistic and require no detailed explanation: they just do damage. The Guardian simply approaches an enemy, engages the skill and does damage. Occasionally there will be accompanying bleed effects, or it will damage multiple enemies it once. In effect, these are rudimentary skills that are replaced by more powerful reactionary [skills] in the mid to high levels.



Reactionary Skills



It is these skills that truly differentiate the Guardian class in the Lord of the Rings Online, to similar tanks in other titles. As detailed earlier, a simplified way to look at these skills is thus: when the Guardian successfully blocks or parries an attack, these skills become available for use. But there is much more to that: there are skills called secondary reaction skills, which require the use of a reactionary [skill] to be used. Think of it this way: when you block an attack, Shield Swipe opens up (a reaction skill) then when that is used, the secondary reaction skill Bash can be utilized (which is a high DPS attack). The same is applied to reactionary skills that rely on parries, but in that case there is more variety.



The benefit to this setup is noteworthy: it forces players to pay close attention to the action at hand. For if they are not attentive, the time limit to use such skills will ultimately expire and their DPS and utility will suffer tremendously. Indeed, the difference between a good and bad Guardian will ultimately be who can react quickly and [who] will not. Lastly, an ample supply of taunting effects and high-end DPS will be found in these reaction skills, so there is significant reward for maximizing potency with these [skills].



Buff Skills



These skills are very important to the Guardian’s repertoire, yet are similar to tanks in other titles, with a few notable exceptions. The Guardian is similar in the respect that some buffs add to defensive and offense statistics, while others protect an ally from damage. The difference, however, is direct statistical improvements to block and parry – critical attributes to reactionary skills.



Healing Skills



There are two minor healing skills that are available to the Guardian: one replenishes morale and the other power. In the case of the former, it only becomes available upon a successful block, while the latter can be used at any time. These kinds of skills are new and unique to the proverbial tank class, but at the same time permit the Guardian increased survivability and new challenges to group play.



Guardian Fundamentals: Traits



Traits are the primary means of class (and character) differentiation in the Lord of the Rings Online. As such, even in the Guardian class, some very intriguing yet significant choices need to be made. For instance, one could focus on improvements to the might statistic, which increases damage with a melee weapon. Alternatively, one could improve on vitality (increases morale), increases resistances and decrease vulnerability – clearly advantageous to the primary tank. There are a myriad of other possibilities as well, and while it is near impossible to list all of them, I will provide an explanation for the more important traits and suggestions for where aspiring Guardians should focus on.



Statistical Traits



These traits concern increases to your base statistics – such as mighty, vitality, fate etc. Each of these correspond to an important attribute to your character; might increases damage with weapons and vitality overall morale. As such, if one wishes for increased damage for their Guardian, then increments to might would be beneficial; the same logic can be applied for boons to health. Generally speaking, however, each of these traits – by themselves – do not wield much, but combined together can make a formidable difference.



Class Traits



These traits are among the most important (save legendary) one can acquire, and as such wield some very significant benefits to your character. These include, but are not limited to, improvements to existing skills and increased chances to block and parry. The latter items are of particular importance: the Guardian relies heavily – both on offense and defense – on being able to parry or block attacks. It would be advisable then to take such skills. Alternatively, however, if one wants more offense and move out of the stereotypical tank role, you could seek skill improvements that deal heavy damage. So while these traits are among the most important, there is room for diversity, depending on ones ultimate preference.



Damage Reducing Traits



These are the traits that Guardians will seek out if they embrace the tank role. In this category I include decreases to vulnerabilities (long and short range) and increased resistances. Like the statistical traits, they are not very significant on their own, but bundled together they could be very significant, but, unlike them, very situational. For instance, if your fellowship is actively fighting spiders, then traits that increase poison resistance would be ideal. Regardless of circumstance, however, these traits are important in fulfilling the tank role.



Which traits should I include, then?



As mentioned in the preceding paragraphs, that entirely depends on what sort of role you want your Guardian to be. Do you want your character to be the penultimate tank? If so, you may want to focus on traits that increase blocking and parrying, taunting skill effectiveness and reductions to melee and long range vulnerabilities. If, on the other hand, you want more offense, focusing on might and skills that improve damage would be critical. Or, you could arm yourself with a mix of the two. The bottom line is this: the system allows for an incredible amount of diversity and there is no set guideline to follow; you can do what you want. In addition, there are many other combinations then what was listed here; this is just a basic guideline for trait allocation.



Guardian Strategy: Solo Play



Like all classes in the Lord of the Rings Online, the Guardian can solo very effectively. Yet, unlike other classes in the title, the Guardian has arguably the most room for diversity; that is to say, they can solo under many different situations. This relates primarily to weapon choice, be it a one or two handed weapon; in other titles, most proverbial tank characters cannot have such a choice feasibly, but indeed a Guardian does! There has been many times where I have soloed with my Guardian character wielding both kinds of weapons and noticed no real difference in my effectiveness or survivability: certainly a boon for aesthetically inclined individuals.



Though in order to aid in the above – or any situation really – is your traits combination during solo play. Since you won’t be defending anyone else, typical traits that add to either defensive bonuses or utility skill alteration are no longer necessary; indeed, one should focus on statistical increments and damage skill boons. Yet this is not necessary either: you could maintain those defensive trait benefits and still do just as well; you won’t be as speedy in your killing as the former, but it certainly is a viable option.



If there is only one requirement to success in solo play it would be thus: a powerful weapon, be it one or two handed. Due in large part to the Guardian’s parry and blocking abilities, one can deflect a good chunk of incoming damage; thereby making your total armour level less important: this does defeat mini-maxing, essentially. Yet when I say powerful weapon, I do not meant rare or epic weapons that can be found off many humanoid opponents; no, simply an uncommon drop would do just fine (or even one purchased from a crafter). Yet if you do find a rare or epic weapon off a humanoid, your ability to solo increases ten-fold! Though it is hardly necessary.



The bottom line is this: one does not need the most powerful equipment or rare weapons in order to solo effectively; it can be done with nearly any setup. In the case of traits, any combination will work – whether you want to focus on offense, defense, utility or a mix of the three – it will simply be effective. Then with equipment, anything goes; barring gross extremes.



Guardian Strategy: Grouping



Unlike the options for solo play, the Guardian is much more stringent and cookie-cutter in groups; for if one does otherwise, it would be very difficult to play the role effectively. That role, obviously, is absorbing attacks, protecting allies and maintaining aggro. As such, the use of a shield is absolutely necessary and for more then one reason; a good amount of aggro control, damage and self healing abilities can be found in reactionary block offense and defense. Without the use of these ever so important abilities, the Guardian would have a very difficult time performing their task effectively.



When traits are considered it is not much better: offensive based [traits] are not as wanted as defensive boosting ones and those that alter self healing and defensive skills. It is not the task of the Guardian to deal damage – that is demanded of Hunters, Lore-masters, Champions and others – so the Guardian must focus on being as defensively sound as possible. In addition, it would be very wise to include increases to resistances and decreases to vulnerabilities; these will aid all Guardians considerably in performing their proverbial tank role best.



Closing Thoughts



The Guardian, while very similar to tanks in other titles, does have a number of unique additions that makes the class more fun to play: reactionary skills and self healing namely. The need for mini-maxing – at least in solo play – is demolished as well; it is simply not necessary for an enjoyable game experience. At the same time, however, there are considerable rewards for players who max out their characters: they solo that much more effectively! Yet no matter how much or little equipment one possesses, the chance to solo is evident and varied. The only downside to the class, however, is the cookie-cutter role in grouping; yet it could not be any other way, due to the nature of the grouping beast.

Understanding Crafting

Understanding Crafting


Crafting in the Lord of the Rings Online (LOTRO) is more then just a side-game. In many respects, it is one of the more important high level activities; the best items in-game come from crafters. Yet even before the high level game takes place, it is a viable alternative to fulfilling your characters needs. For instance, if your characters reaches level fifteen and is still equipped with [level] ten leggings, then you may want to upgrade. The NPC armour shop isn’t supplying what is needed nor are drops being kind; you will want to seek out a Metalsmith then: crafters of armour in Middle-earth. Yet there are many other uses of crafting, such as the primary source of food and drink. This guide will grant you an understanding of this complex system and ready any potential players into a crafting career.



What is crafting and why should I do it?



This is the most fundamental question that players have; for in some online games crafting has little use, while in others it has tremendous benefit. To address that point in particular, LOTRO has reached a middle ground: if players craft themselves, it is of benefit but far from mandatory; alternatively, if one does not craft – and simply seeks other crafters for their needs – that is a worthwhile endeavour as well. Yet this guide will encourage players to craft: it is a fun, stress free activity that can wield significant rewards later on; aside from the monetary benefits that naturally occur, if a Guardian takes up the Metalsmith profession, then he (or she) can update his (or her) armour as they progress through the game.



But what is crafting, though? In lamens terms, it is combining several materials to make a single useful item; creations include armour, weapons, bows, food and more. Certainly these items are useful for any adventurer, regardless of their view on the dynamic itself.



Choosing a vocation



Before any player can craft an item they must choose a vocation.Vocations, put simply, are a combination of crafting professions. They are designed in this way: gathering, primary manufacturing and unsupported. The gathering is obvious: this profession gathers necessary materials for the manufacturing [profession]; and the second profession – primary manufacturing – is rather obvious: it creates items for use or sale. The latter, unsupported, is a little more vague: this profession is not supported by the primary gathering – so you cannot gather materials for it – but is related to the primary manufacturing profession; often it is used to expand the crafters repertoire, but must rely on another vocation to supply the necessary materials: part of the interdependency of crafting (but this will be explored in more depth later).



In order to train a vocation (which has no cost) one must visit a Master of Apprentices NPC: they are available in every starting area (Little Delving, Thorin’s Halls, Combe and Celobin. In addition, they are also available in indoor crafting areas in the major cities of Eriador (Bree-town, Rivendell)



Crafting preparation: what is needed to begin a crafting career



Once a player has chosen a vocation, they must make a couple of purchases before they can consider acquiring the necessary materials, nevermind crafting. They are crafting tools, and can be bought from either novices or the local provisioner: all of which can be found in crafting shops or centres throughout the world. Below is a list of what each crafting profession (not vocation) needs to either acquire materials or craft items:



• Woodworker: Bronze Woodworking Tools

• Tailor: Bronze Tailors Tools

• Metalsmith: Bronze Smithing Hammer

• Weaponsmith: Bronze Smithing Hammer

• Scholar: Bronze Scholar’s Glass

• Jeweler: Bronze Jeweler’s Tools

• Cook: Bronze Cooking Supplies

• Farmer: Bronze Farming Tools

• Forester: Bronze Forester’s Axe

• Prospector: Bronze Mining Pick



Once you have purchased the requisite tool, right click the icon in your inventory and it will be equipped to your crafting slot. In order to perform any crafting exercise – be it gathering or manufacturing – the tool must be equipped.



Acquiring crafting materials



Once you have trained a crafting vocation, you will earn a resource tracking skill for your requisite gathering profession: prospector, forester or farmer. Drag that skill to one of your hotbars and click the skill once to activate it. You will then be able to track resource nodes throughout the world – the means for which you acquire your materials.









As illustrated by the screenshot above, when you are tracking resources and you come near a node, a blue arrow will appear on your mini-map: run in the direction of the [arrow]. Once you have reached the location you will see the resource node before you; assuming you have the requisite tool equipped, double click on the node and your character will begin to gather it. Once the process is completed, a window will open up with the material you have gathered; right click it to put the materials in your inventory and the node will disappear: you may only use it once.



Inter-dependency materials



There are some materials that a given vocation cannot gather on its own; for example, an Armourer cannot treat leather hides to produce the leather bindings required to craft bronze armour. The Armourer must enlist the services of a forester for the boiled leather required to make leather bindings. The easiest way to do this is to either contact someone who has the forester profession or roll an alt with it trained. If neither option suits you, simply head to the Auction Hall and search for the treated leather.



Recipes



Recipes are the formulas used to create particular items: armour, weapons, food etc. When a player first chooses their vocation, they are given a number of starting recipes to work with. As you become more proficient with crafting and gain mastery, you can master a tier; once you do so and complete the subsequent quest, more powerful recipes will be granted to you. In addition, there are two other ways to obtain recipes: they can be purchased from novices and experts, other players, or loot drops from opponents in Eriador. If you obtain a recipe in this manner – and you have the necessary requirements to learn it – just right-click the [recipe] in your inventory to learn it.



Crafting locales / stations



Once a player has acquired a vocation, obtained the necessary materials and has a recipe to work with, they need to locate a crafting station in order to begin the [crafting] process. These differ based on the profession – forges for metalsmith and ovens for cooks – and they are located all over Eriador. Below is a listing of where to find each station for your crafting needs.



• Forges: Combe, Bree, Celondim, Gondomon, Duilond, Trestlebridge, Michel Delving and Thorin’s Halls.

• Ovens: Combe, Gondomon, Duilond, Thorin’s Gates, Brockenborings, Overhill and Michel Delving.

• Study: Combe, Celondim, Gondomon, Duillond, Estilden, Trestlebridge, Brockenborings, Hobbiton, Michel Delving and Rivendell.

• Workbench: Combe, Staddle, Gondomon, Duillond, Trestlebridge, Bywater, Michel Delving, Esteldin and Hobbiton.

• Farmland: Michel Delving, Combe and north of Hobbiton



In addition, if you need to know which profession uses what station, please consult the list below:



• Forges: Metalsmith, Weaponsmith and Prospector.

• Workbench: Farmer (utilizes farmland as well), Forester, Tailor and Woodworker.

• Study: Jeweler and Scholar.

• Ovens: Cook.



The Crafting Process



To engage in the crafting process, first equip the appropriate crafting tool, then target the specified crafting station. Once you have done that, either hit the ‘F’ key or click the crafting icon on the bottom left hand side of the UI. A window will be open with your three crafting professions; let us use Armourer as an example.









As seen in the above screenshot, the three professions are Prospector, Metalsmith and Tailor. In the effort of this example, let’s assume we will be creating bronze armour and the recipe for it can be found below.









The four components necessary for the construction of the armor is thus: one bronze plate, one bronze mail links, two bronze ingots and 1 leather binding. The bronze ingot is the easiest to produce; simply switch to the prospector profession and select the bronze ingot recipe and click the ‘make’ button on the bottom right hand side. You will then have created your first bronze ingot! The recipe calls for two, however, so create another one. Do the same for the rest of the components before you move on to the armour itself; once it’s all prepared, simply click on the make button again (with the bronze armour selected) to craft it.



There are two other things that should be made mention of in the crafting process: critical success and previous age items. If you click on the mastery tab (shown below) a sub-window will open that displays a percentage – that is your chance of obtaining a critical success. In addition, if you look beside the percentage, the icon will normally tell you what the possibility is – in this case it is increased bronze ingots.









The other item mentioned is previous age items; these are rare items that, if obtained, will give considerable bonuses and boons to the crafting process. So be on the lookout for such items as you adventure around Eriador, and stayed tuned to an advanced crafting guide later that will detail that very dynamic!



Storing unused materials and creations



Through the course of your experience as a crafter and an adventurer, there will be plenty of unused items that one wishes to save; and you may not want to throw them away either. In this case players will want to utilize vault storage located in many towns and villages all over Eriador. It is advisable to utilize this resource so your packs don’t get overflown with important, yet not immediately usable crafting materials and creations. The towns that have storage vaults are Michel Delving, Thorin’s Halls, Celondim, Combe, Bree-town, Estilden and Rivendell.



Selling your creations



Once a player has successfully created an item – and it’s not immediately usable to oneself or friends – the best idea is to sell it and gain some much valuable coin. There are two ways of doing this: secure trade with other players or the Auction Hall. Most players utilize the former – especially in regards to armour and weapons – as they can get the most return for their efforts. Auction Halls are located in Bree-town, Michel Delving, Thorin’s Halls and Rivendell.




That is the conclusion of the Understanding Crafting guide! You should now have a thorough understanding of how crafting works to start your own trade. Best of luck with your labours in Middle-earth!

Monday, September 3, 2007

Rare Crafting Ingredients and Single-Use Recipes

(Note: This is an advanced crafting guide. If you're just getting started with crafting and need some help with the basics, you should head over to our excellent Crafting Guide.)


If you've done your fair share of crafting or if you've read my guide on crafting mastery items, then you already know how important it is to hang on to the mastery items you find while slaughtering monsters and brigands. But there's still one other aspect of LoTRO's crafting system that might throw you for a loop: single use recipes. These are recipes that you learn like any normal recipe, but once you craft the item they disappear from your crafting list forever (until you find another copy and learn it again). They'll stay in your crafting list until you use them, too, so if you think you'll want to make the item someday go ahead and learn the recipe so it stops taking up valuable space in your inventory or bank (being non-stackable right now). The only unfortunate thing is that you can't "queue up" a few of these recipes at once, so if you plan to make several copies of an item from one-use-only recipes, they're going to eat up bank space while you hoard them. This might seem like a bit of a hassle, but single-use recipes are used to make very powerful weapons and armor that are better than generic crafted items and many quested or dropped items.


There's also one other catch: single-use recipes require specific ingredients from rare and unique monsters. Each of them lists a unique ingredient with no hints as to where or what you might get it from, and it's up to you to track it down. Fortunately, the beta community has compiled a great list of almost all of the unique monsters which drop special items, what the special items are, and where you can find the monster. You can see it below (it's even sortable!). These items are even more sought-after than mastery items due to their rarity and how difficult they can be to obtain, so should you stumble across one that you don't need, make sure to give it to a friend or sell it on the AH. Vendoring these puppies is a big no-no. Your crafter friends would be sad.


Just in case you find one and you aren't sure what to do with it, there's a list below of the different professions that use each of these items and the single-use recipes they go to. These lists are probably another resource it wouldn't hurt to print out and take adventuring with you. Now go out there and get to killing! You have recipes to find and components to hunt down.


- Cameron "Aelryn" Sorden


Notes: E = elite, EM = elite master, and S = signature.

The list can be resorted by clicking on a column heading (if you have Javascript enabled).


Creatures



















































































































































































































































































































































NameLevelSpeciesRegionCoordinatesRoamingNotesComponent
Achathling50ESpiderAngmar

Y

Spider Den, North East of Himbar in East Angmar. Achathling's Mandible
Asht20WargLone Lands35.3S, 39.0W

N

In Minas Eriol (the area with Arnorian Rubble). Can spawn at any of the warg positions.Asht's Tooth
BlackClaw18SBearBreelands36.2S, 55.0W

Y

Barrow Downs, far south by the elite treesBlackclaw's Claw
Bleakwind33EMDrakeNorth Downs6.5S 41.0W

Y

Nain Amlug west at the "w" on the mapBleakwind's Tongue
Colnor52EMDrakeAngmar8.0N, 24.0W

N

In the valley on the right of the road to Minas Caul (Nan Gurth, E Angmar)Colnor's Scale
Darkheart31EMHuornLone Lands

Y

Agamaur north of the undead areaDarkheart's Black Heart
Driftmane41LynxMisty Mountains

Y

Stealthed. NE of Gloin's camp and east of Cirith ImladrisDriftmane's Fang
Eitor-kalsak18ESpiderOld Forest

Y

Roams The Weaver's DenEitor-kalsak's Mandible
Gloom-Gaze15BatBreelands34.9S, 58.1W

N

Old ForestGloom-Gaze's Fang
Gnashmaw48EWormAngmar

Y

Ravine in Gorothlad, around the L. Another circles the canyon around the LAD in gorothladGnashmaw's Tongue
Grish33EWargNorth Downs15.4S, 39.6W

Y

Dol Dinen south of the binding stonesGrish's Tail
HoarTusk46EMMammothMisty Mountains

Y

Giant Area, West of "The Lornstone"Hoartusk's Horn
Ironhide20EBoarLonelands28.9S, 36.8W

Y

Echad Sul, hill north of WeathertopTuft of IronHide's Fur
Karnasht37EWolfTrollshaws35.0S, 13.9W

Y

Drauglad, wolf den south of the roadKarnasht's Tooth
Khurshat27SWargNorth Downs11.3S, 43.5W

Y

South of Esteldin near The SnaresKhurshat's Tooth
Kindle-Maw43EMDrakeMisty MountainsOn the slopes above the western half of Caldwells PoolKindle-Maw's Fang
Kraur26SWargLone Lands32.8S, 26.3W

Y

Near Haragmar and the East-West RoadKraur's Paw
Moss-back30EBog-lurkerLone Lands30.8S, 27.5W

Y

Roams Haragmar east of Ost GuruthGreen Moss
Nurzum33SWargNorth Downs12.1S, 37.0W

Y

East of Esteldin on the road south into Dol DinenNurzom's Tail
Raugzok33EWargNorth Downs14.7S, 37.7W

Y

Roams the east side of Dol DinenRaugzok's Ear
Silverclaw35EWildcatNorth Downs8.2S, 45.4W

Y

S of Othrikar near the wildcat lairSilverclaw's Claw
Skulkmire28SBog-lurkerNorth Downs15.4S, 43.2W

N

Meluinen south of the Orc camp at MerenostSkulkmire's Moss
Steelmaw39EBearTrollshaws30.3S, 16.3W

Y

Western edge of the forest north of ThorenhadSteelmaw's Paw
Skybreaker48EMDrakeAngmarUnder the Th in MaethadSkybreaker's Scale
Sawtooth18SWolfLonelands28.6S, 41.6W

N

Spawns in Den near Weatherway bridgeSawtooth's Tooth
SagrurzSagrurz's Tooth
Snowback49ESnowbeastMisty Mountians20.4S 2.3W

Y

In the open field South of Helegrod raid instance (roughly west of the instance for Book 5 Chapter 8)Snowback's Claw
Thaukoth24EWargNorth Downs8.3S, 49.5W

Y

Annundir near the Burial MoundsThaukoth's Tail
Trampletusk21SAurochNorth Downs12.0S 45.2W

Y

South of Gatson's FarmRiver Maiden's Thread
Umling42ESpiderTrollshawsTrap Door ruins at the north end of the WovenvalesUmling's Mandible
Wildthorn17EHuornOld Forest34.2S, 57.6W

N

Forlorn Glade, south of Tom Bombadil's houseWildthorn's Bark
Windscreamer31SLynxTrollshaws

Y

Patrols the High MoorWindscreamer's Claw









Single Use Recipes


Info gathered by Battlehawke and the USA LOTRO Beta Community.




































































































































































































































































































































































































































































































































































































































































































































































































































































ProfessionRecipeRare Component RequiredTier
JewellerEngraved Adamant NecklaceDriftmane's FangArtisan
JewellerEngraved Adamant RingWindscreamer's ClawArtisan
JewellerEngraved Beryl NecklaceSagrurz's ToothMaster
JewellerEngraved Beryl RingGnashmaw's TongueMaster
JewellerEngraved Bloodstone RingBlackclaw's ClawJourneyman
JewellerEngraved Opal NecklaceSawtooth's ToothJourneyman
JewellerEngraved Ruby RingDarkheart's Black HeartExpert
JewellerEngraved Sapphire NecklaceSilverclaw's ClawExpert
Metal SmithPolished Ancient Large ShieldColnor's ScaleArtisan
Metal SmithForged-Crafted Large ShieldAsht's ToothJourneyman
Metal SmithForged-Crafted Kite ShieldAsht's ToothJourneyman
Metal SmithLight Forged-Crafted Kite ShieldAsht's ToothJourneyman
Metal SmithForged-Crafted GlovesBlackclaw's ClawJourneyman
Metal SmithForged-Crafted Small ShieldAsht's ToothJourneyman
Metal SmithForged-Crafted HelmEitor-Kalsak's MandibleJourneyman
Metal SmithForged-Crafted ArmourSawtooth's ToothJourneyman
Metal SmithForged-Crafted Shoulder GuardsWildthorn's BarkJourneyman
Metal SmithForged-Crafted LeggingsSawtooth's ToothJourneyman
Metal SmithForged-Crafted BootsTuft of Ironhide's FurJourneyman
Metal SmithStrong Gondorian ArmourGrish's TailExpert
Metal SmithStrong Gondorian HelmSkulkmire's MossExpert
Metal SmithStrong Gondorian GlovesKraur's PawExpert
Metal SmithStrong Gondorian BootsGreen MossExpert
Metal SmithStrong Gondorian LeggingsGrish's TailExpert
Metal SmithStrong Gondorian HelmSkulkmire's MossExpert
Metal SmithStrong Gondorian Large ShieldBleakwind's TongueExpert
Metal SmithHeavy Gondorian Kite ShieldBleakwind's TongueExpert
Metal SmithLight Gondorian Kite ShieldNurzum's TailExpert
Metal SmithStrong Gondorian Small ShieldNurzum's TailExpert
Metal SmithStrong Westernesse Large ShieldWindscreamer's ClawArtisan
Metal SmithStrong Westernesse Small ShieldSteelmaw's PawArtisan
Metal SmithStrong Westernesse BootsWindscreamer's ClawArtisan
Metal SmithStrong Westernesse HelmUmling's MandibleArtisan
Metal SmithStrong Gondorian Shoulder GuardsKhurshat's ToothExpert
Metal SmithStrong Westernesse Shoulder GuardsKhurshat's ToothArtisan
Metal SmithStrong Westernesse ArmourDriftmane's FangArtisan
Metal SmithStrong Westernesse LeggingsDriftmane's FangArtisan
Metal SmithStrong Westernesse GlovesSteelmaw's PawArtisan
Metal SmithPolished Ancient ArmourAchathling's MandibleMaster
Metal SmithPolished Ancient BootsMaster
Metal SmithPolished Ancient GlovesMaster
Metal SmithPolished Ancient HelmHoartusk's HornMaster
Metal SmithPolished Ancient LeggingsMaster
Metal SmithPolished Ancient Shoulder GuardsMaster
TailorSuperb Scholar's GlovesSteelmaw's PawArtisan
TailorSuperb Scholar's HatKarnasht's ToothArtisan
TailorSuperb Scholar's LeggingsDriftmane's FangArtisan
TailorSuperb Scholar's Shoulder GuardsKarnasht's ToothArtisan
TailorSuperb Scholar's ArmourDriftmane's FangArtisan
TailorSuperb Hunter's BootsWindscreamer's ClawArtisan
TailorSuperb Hunter's GlovesSteelmaw's PawArtisan
TailorSuperb Hunter's HelmKarnasht's ToothArtisan
TailorSuperb Hunter's LeggingsDriftmane's FangArtisan
TailorSuperb Hunter's Shoulder GuardsKarnasht's ToothArtisan
TailorSuperb Hunter's ArmourDriftmane's FangArtisan
TailorSuperb Galadrim ArmourColnor's ScaleMaster
TailorSuperb Galadrim GlovesSnowback's ClawMaster
TailorSuperb Galadrim LeggingsColnor's ScaleMaster
TailorSuperb Galadrim Shoulder GuardsAchathling's MandibleMaster
TailorSuperb Galadrim HelmHoartusk's HornMaster
TailorSuperb Galadrim BootsSagrurz's ToothMaster
TailorSuperb Outrider's LeggingsGrish's TailExpert
TailorSuperb Outrider's ArmourGrish's TailExpert
TailorSuperb Outrider's BootsSilverclaw's ClawExpert
TailorSuperb Outrider's GlovesKraur's PawExpert
TailorSuperb Outrider's BootsSilverclaw's ClawExpert
TailorSuperb Outrider's GlovesKraur's PawExpert
TailorSuperb Traveller's ArmourGrish's TailExpert
TailorSuperb Traveller's GlovesKraur's PawExpert
TailorSuperb Traveller's HatGrish's TailExpert
TailorSuperb Traveller's LeggingsGrish's TailExpert
TailorSuperb Traveller's ShoesSilverclaw's ClawExpert
TailorSuperb Traveller's Shoulder GuardsGreen MossExpert
TailorLoose Linen ArmourSawtooth's ToothJourneyman
TailorLoose Linen LeggingsWildthorn's BarkJourneyman
TailorLoose Linen GlovesBlackclaw's ClawJourneyman
TailorLoose Linen Shoulder GuardsGloom-Gaze's FangJourneyman
TailorLoose Linen ShoesTuft of Ironhide's FurJourneyman
TailorLoose Linen HoodTuft of Ironhide's FurJourneyman
TailorSuperb Leather Armour Sawtooth's ToothJourneyman
TailorSuperb Leather Gloves Blackclaw's ClawJourneyman
TailorSuperb Leather LeggingsWildthorn's BarkJourneyman
TailorSuperb Leather Shoulder GuardsGloom-Gaze's FangJourneyman
TailorSuperb Leather BootsTuft of Ironhide's FurJourneyman
TailorSuperb Leather HelmTuft of Ironhide's FurJourneyman
TailorSuperb Radiant ArmourColnor's ScaleMaster
TailorSuperb Radiant BootsSagrurz's ToothMaster
TailorSuperb Radiant GlovesSnowback's ClawMaster
TailorSuperb Radiant HelmHoartusk's HornMaster
TailorSuperb Radiant LeggingsColnor's ScaleMaster
TailorSuperb Radiant Shoulder GuardsAchathling's MandibleMaster
Weapon SmithForged Steel GreatswordAsht's ToothJourneyman
Weapon SmithForged Steel Headsman's AxeAsht's ToothJourneyman
Weapon SmithForged Steel DaggerBlackclaw's ClawJourneyman
Weapon SmithForged Steel SwordSawtooth's ToothJourneyman
Weapon SmithForged Steel MaceWildthorn's BarkJourneyman
Weapon SmithForged Steel HalberdWildthorn's BarkJourneyman
Weapon SmithForged Steel AxeEitor-Kalsak's MandibleJourneyman
Weapon SmithPolished Gondorian DaggerKhurshat's ToothExpert
Weapon SmithPolished Gondorian AxeSkulkmire's MossExpert
Weapon SmithPolished Gondorian GreatswordSilverclaw's ClawExpert
Weapon SmithPolished Gondorian MaceGrish's TailExpert
Weapon SmithPolished Gondorian SwordGrish's TailExpert
Weapon SmithPolished Gondorian HalberdDarkheart's Black HeartExpert
Weapon SmithPolished Gondorian Headman's AxeSilverclaw's ClawExpert
Weapon SmithPolished Westernesse AxeSteelmaw's PawArtisan
Weapon SmithPolished Westernesse DaggerWindscreamer's ClawArtisan
Weapon SmithPolished Westernesse GreatswordDriftmane's FangArtisan
Weapon SmithPolished Westernesse MaceKarnasht's ToothArtisan
Weapon SmithPolished Ancient Steel GreatswordColnor's ScaleMaster
Weapon SmithPolished Westernesse Headman's AxeDriftmane's FangArtisan
Weapon SmithPolished Westernesse HalberdKarnasht's ToothArtisan
Weapon SmithPolished Westernesse SwordKarnasht's ToothArtisan
Weapon SmithPolished Ancient Steel AxeSnowback's ClawMaster
Weapon SmithPolished Ancient Steel HalberdGnashmaw's TongueMaster
Weapon SmithPolished Ancient Steel Headman's AxeColnor's ScaleMaster
Weapon SmithPolished Ancient Steel DaggerSagrurz's ToothMaster
Weapon SmithPolished Ancient Steel MaceSkybreaker's ScaleMaster
Weapon SmithPolished Ancient Steel SwordHoartusk's HornMaster
WoodworkerSmooth Ash StaffWildthorn's Bark
WoodworkerSmooth Ash BowWildthorn's Bark
WoodworkerSmooth Ash CrossbowWildthorn's Bark
WoodworkerSmooth Ash HammerSawtooth's Tooth
WoodworkerCarved Yew HammerSilverclaw's Claw
WoodworkerCarved Yew SpearKhurshat's Tooth
WoodworkerCarved Yew BowDarkheart's Black Heart
WoodworkerCarved Yew CrossbowDarkheart's Black Heart
WoodworkerCarved Yew StaffDarkheart's Black Heart
WoodworkerCarved Lebrethon StaffDriftmane's Fang
WoodworkerCarved Lebrethon SpearWindscreamer's Claw
WoodworkerCarved Lebrethon HammerSteelmaw's Paw
WoodworkerCarved Lebrethon BowKarnasht's Tooth
WoodworkerCarved Lebrethon CrossbowKarnasht's Tooth
WoodworkerSmooth Ash SpearBlackclaw's Claw
WoodworkerCarved Black Ash HammerColnor's Scale
WoodworkerCarved Black Ash SpearSnowback's ClawMaster
WoodworkerCarved Black Ash CrossbowHoartusk's HornMaster

Minstrel Skill List
























































































































































































































































































Level
Skill
Description
1
Ballad of Vigor
Tier 1 Ballad: A quick ballad that gives you Vitality and harms your foe.
1
Raise the Spirit
Words of encouragement that renew the Morale of a companion or yourself.
1
Herald's Strike
This melee attack increases the effects of healing on yourself for a short time.
1
Lute Use
Allows the use of Lutes
2
Piercing Cry
Your shout does light damage to your enemies.
4
Ballad of Swiftness
Tier 2 Ballad: A quick ballad that gives you a bonus to your attack speed and harms your foe. Requires a recent Tier 1 ballad.
4
Ballad of Steel
Tier 1 Ballad: A quick ballad that gives you an armour bonus and harms your foe.
5
Harp Use
Allows the use of Harps
5
Clarinet Use
Allows the use of Clarinets
5
Horn Use
Allows the use of Horns
5
Flute Use
Allows the use of Flutes
6
Ballad of War
Tier 3 Ballad: A quick ballad that gives your fellowship a bonus to their melee damage. Requires a recent Tier 2 ballad.
7
Evade: Rank 1
Adds 2% to Evade chance
8
Ballad of Unshakable Will
Tier 3 Ballad: A quick ballad that gives your fellowship a bonus to their resistance to fear. Requires a recent Tier 2 ballad.
8
Ballad of Resonance
Tier 1 Ballad: A quick ballad that gives you a bonus to Tactical attacks and harms your foe.
9
Parry: Rank 1
Adds 2% to Parry Chance
10
Inspire Fellows
Words of encouragement renew the Morale of your fellowship and increase its vigour.
10
Drum Use
Allows the use of Drums
11
Accuracy: Rank 1
Reduces Miss by a medium amount.
12
Cry of the Valar
Calling upon the Valar can send certain evil foes fleeing in terror for a short time.
14
Ballad of Balance
Tier 2 Ballad: A quick ballad that gives you a bonus to your Evade and harms your foe. Requires a recent Tier 1 ballad.
15
Critical: Rank 1
Adds 1.0% to Critical Chanc
15
Theorbo Use
Allows the use of Theorbos
16
Noble Cause
The next three Herald's Strikes you execute do extra damage and return part of that as Morale to your group. When you invoke this skill your reset timer of Herald's Strike is reset.
17
Parry: Rank 2
Adds 1% to Parry chance
18
Song of the Dead
This song causes undead to freeze in fear.
18
Song of Restoration
A song that makes an allies' hearts glad again, removing some of the oppression of defeat.
18
Bolster Courage
Words of encouragement renew the Morale of a companion or yourself. This maneuver is larger but slower than Raise the Spirit.
19
Accuracy: Rank 2
Reduces Miss by a medium amount

20

Enlivening Grace
Brings hope to those whose Morale has been entirely depleted, reviving a defeated ally.
21
Block: Rank 1
Adds 2% to Block Chance
22
Tale of Heroism
This aura increases the Will and Fate of your Fellowship.
23
Critical: Rank 2
Adds 1% to Critical Chance
24
Anthem of Compassion
Anthem: Decreases the amount of threat you generate from healing. Requires a recent Tier 3 ballad and resets your ballad counter.
25
Evade: Rank 2
Adds 1% to Evade Chance
26
Cry of the Chorus
This skill enables you to access every Ballad Tier and Anthem at once. It also breaks any silence effects on you.
27
Parry: Rank 3
Adds 1% to Parry Chance
28
Song of Soothing
Can sooth the target and those near the target, so they will less likely to attack you.
29
Critical: Rank 3
Adds 1% to Critical Chance
30
Song of Aid
The minstrel inspires his fellows to heroic feats, opening up gated skills to most classes, and enables Lore-masters to use Beacon of Hope more frequently at a lower Morale cost.
30
Triumphant Spirit
A desperate cry instantly renews the Morale of your fellowship, but draws a large amount of attention to yourself.
31
Accuracy: Rank 3
Reduces Miss by a medium amount.
32
Ballad of Flame
Tier 3 Ballad: A quick ballad that gives your fellowship a bonus to their resistance to fire. Requires a recent Tier 2 ballad.
33
Block: Rank 2
Adds 1% to Block
34
Song of Distraction
A song that can make your enemy become drowsy and not detect players until they are much closer than normal. This does not work against monsters already engaged in combat.
35
Critical: Rank 4
Adds 1% to Critical Chance
36
Balld of the Stout
Tier 2 Ballad: A quick ballad that gives you a bonus to all your resistances and harms your foe. Requires a recent Tier 1 ballad.
37
Block: Rank 3
Adds 1% to Block
38
Still as Death
You are talented at feigning death, causing enemies to often ignore you.
39
Accuracy: Rank 4
Reduces Miss by a small amount
40
Anthem of Valor
Anthem: Call upon a song to blast your enemies with an area-of-effect of light. Requires a recent Tier 3 ballad and resets your ballad counter.
41
Block: Rank 4
42
Lay of the Hammerhand
This lay enables you to take damage from your Power instead of Morale when toggled. The name comes from the addage that those who know this lay were said to have been able to take a blow from Helm Hammerhand himself.
43
Evade: Rank 3
Adds 1% to Evade Chance